Sunday, December 11, 2011

Speedsculpt Revised

Took him into Maya for a quick render and PS tweaking. I need to start doing actual Hair.

Spent some time today doing a little retopo of my latest speedsculpt as well as a base texture!

4 comments:

  1. Looking nice Mike! What method did you use for retopo?

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  2. Thanks Adriana! I already had a pretty good base mesh to start with but some really shitty line flow for the ears and nose so I just kicked the mesh back to maya for cleanup and then back to zbrush for reprojecting my sculpt onto my new mesh.

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